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SoPrimitiveVertex.h
1#ifndef COIN_SOPRIMITIVEVERTEX_H
2#define COIN_SOPRIMITIVEVERTEX_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/SbVec2f.h>
28#include <Inventor/SbVec3f.h>
29#include <Inventor/SbVec4f.h>
30
31class SoDetail;
32
33class COIN_DLL_API SoPrimitiveVertex {
34public:
38 const SbVec3f & getPoint(void) const;
39 const SbVec3f & getNormal(void) const;
40 const SbVec4f & getTextureCoords(void) const;
41 int getMaterialIndex(void) const;
42 const SoDetail * getDetail(void) const;
43 SoPrimitiveVertex & operator = (const SoPrimitiveVertex & pv);
44
45 void setPoint(const SbVec3f & point);
46 void setPoint(float x, float y, float z) { point.setValue(x, y, z); }
47 void setNormal(const SbVec3f & normal);
48 void setNormal(float nx, float ny, float nz) { normal.setValue(nx, ny, nz); }
49 void setTextureCoords(const SbVec2f & texcoords);
50 void setTextureCoords(float tx, float ty) { textureCoords.setValue(tx, ty, 0.0f, 1.0f); }
51 void setTextureCoords(const SbVec3f & texcoords);
52 void setTextureCoords(float tx, float ty, float tz) { textureCoords.setValue(tx, ty, tz, 1.0f); }
53 void setTextureCoords(const SbVec4f & texcoords);
54 void setTextureCoords(float tx, float ty, float tz, float tw) { textureCoords.setValue(tx, ty, tz, tw); }
55
56 void setMaterialIndex(const int index);
57 void setDetail(SoDetail * const d);
58
59private:
60 SbVec3f point;
61 SbVec3f normal;
62 SbVec4f textureCoords;
63 int materialIndex;
64 SoDetail * detail;
65};
66
67#endif // !COIN_SOPRIMITIVEVERTEX_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:36
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:37
SbVec3f & setValue(const float v[3])
Definition SbVec3f.cpp:461
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:34
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition SoDetail.h:30
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition SoPrimitiveVertex.h:33
void setNormal(float nx, float ny, float nz)
Definition SoPrimitiveVertex.h:48
void setTextureCoords(float tx, float ty, float tz, float tw)
Definition SoPrimitiveVertex.h:54
void setTextureCoords(float tx, float ty, float tz)
Definition SoPrimitiveVertex.h:52
void setTextureCoords(float tx, float ty)
Definition SoPrimitiveVertex.h:50
void setPoint(float x, float y, float z)
Definition SoPrimitiveVertex.h:46

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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